Flawed Spoon Games
Interesting games. Meaningful choices. Worlds that remember.
Flawed Spoon Games creates atmospheric, systems-driven games and experiments built around discovery, consequence, immersion, and long-term curiosity.
Current projects include:
Microsea — a persistent artificial-life aquarium where microscopic organisms swim, feed, reproduce, mutate, and die in a living digital ocean. Watch the ecosystem evolve over time, feed the sea, and return later to see what survived.
Shelterpoint — a survival card game about holding together a fragile refuge after the world has broken. Players manage exposed survivors, scarce supplies, shelter modules, leaders, and brutal world events while trying to rescue enough people before the settlement collapses.
Nodefall — a multiplayer cyber strategy game set inside a living network of vulnerable machines, hidden routes, digital loot, and rival operators. Scan what you can reach, breach what you can risk, harden what you control, and survive long enough to become part of the network’s mythology.
Lowborn Rising — a medieval social-climbing RPG concept about survival, reputation, alliances, and rising from nothing in a world that remembers what you do.
Design Philosophy
I’m interested in games that feel alive beyond the player’s direct control. Some projects focus on simulation and emergence. Others focus on roleplaying, atmosphere, and consequence. The common thread is simple: build worlds that invite players to observe, experiment, and care what happens next.
Follow Development
Devlogs, prototypes, experiments, and future releases will appear here as development continues.
Flawed Spoon Games is an indie studio focused on atmospheric, systems-driven experiences. I’m interested in games that create strong identity through setting, consequence, immersion, and player-driven stories. Current projects range from persistent artificial-life experiments to deeper world-driven RPG concepts.